Guides

Little books on sound: taste, choreography, custom packs, accessibility, and contributing.

Short books that teach one thing well. Pick one off the shelf. Together they cover everything we know about sound in interfaces: when to play, how to compose, how to craft, how to keep it accessible, and how to contribute back.

The complete library

BookChapters
Designing with SoundPrinciples · When to play · When to stay silent · Choosing a pack · Volume · Worked dialog
Sound Usage & ChoreographyHierarchy · Pairing · Direction · Notification tiers · Attributes · Anti-patterns · Checkout flow
Custom SoundsRole overrides · File specs · Custom instruments · Pack variants · Effects · Which path
AccessibilityReduced motion · Kill-switch · Category toggles · Silencing · Keyboard · Visual parity · Testing
ContributionSetup · New components · Frameworks · New packs · Docs previews · PR process

For the reference material behind the books (all 17 roles, all 9 packs, engine internals), see Core.